Blog / September 2026

Blending Herod’s Temple

I recently wrote about using Opus 5 to create a 3D model of Herod’s Temple. Now GPT-6 Astra is out, and OpenAI is trumpeting how well it uses Blender. They’re right.

Below are some views of the Herod’s Temple model that compare the Blender version from today with the HTML version from July.

I also updated the code on Github and uploaded the model to Sketchfab so that you can use your own AI to make changes. Or maybe you have actual 3D-modeling skills and just want a starting place. In any case, feel free to use them however you want; AI-generated content isn’t copyrightable.

Blender Temple render, looking at the whole Temple complex from the northeast.
The Blender version is brighter and clearer, with better shadows and reflectivity.
HTML Temple render, looking at the whole Temple complex from the northeast.
The HTML version is murkier.
Blender Temple render, looking at the central sanctuary area from the southeast.
Again, the Blender version feels more realistic.
HTML Temple render, looking at the central sanctuary area from the southeast.
I do like the fire in the HTML version better, though.

Posted in Code, Geo, History, Virtual Reality